Reviewed · GHOST & HAUNTED TOURS
Ghost Hunt Experience
Ghost stories are better after dark. This three-hour New Orleans experience takes you into the French Quarter and other old city sites with real paranormal detection equipment, not just a guide reciting spooky tales. I like the hands-on format, and I like that small groups of no more than 13 people give you a fair chance to participate. The main caution is simple: paranormal activity is unpredictable, and quiet stretches may involve sitting with static or waiting in a courtyard.
I also like the mix of history, investigation, and personal choice. Guides such as Chris, Jen, Cathy, and Robert have been praised for explaining the equipment, inviting everyone to take a turn, and separating possible false readings from more interesting results. Still, this is not the best pick if you want a fast-moving walking tour or guaranteed scares.
In This Review
- What makes this ghost hunt different
- A three-hour night with changing locations
- Checking in at the Hotel Provincial
- The French Quarter starting point at Hands of Fate NOLA
- Four possible sites, two actual investigations
- How the paranormal equipment changes the evening
- What the guides bring to the night
- Why two locations are better than one
- Breaks, restrooms, and practical comfort
- Who will enjoy this most
- Booking timing and cancellation terms
- Is the Ghost Hunt Experience worth $64?
- Should you book this New Orleans ghost hunt?
- FAQ
- Where does the Ghost Hunt Experience meet?
- How early should I arrive?
- How long does the experience last?
- How many locations will the group visit?
- Is the French Quarter included?
- Is equipment provided?
- Is alcohol included in the price?
- Are restrooms available?
- Can children join the experience?
- What happens if the tour is canceled because of weather?
What makes this ghost hunt different

- You handle the equipment: You may use spirit boxes, SLS cameras, and other paranormal detection tools instead of watching the guide do all the work.
- Two locations in one night: Each experience visits two of four possible ghost-hunting sites, so the exact route can change.
- Small group format: A maximum of 13 people keeps the evening more personal than a large haunted-history walk.
- French Quarter setting: The meeting area sits in one of New Orleans’ most atmospheric neighborhoods, with ghost-hunt stops nearby or elsewhere in the city.
- Guides who explain and test: Chris, Jen, Cathy, and Robert have been praised for teaching the tools and trying to identify false positives.
- A real waiting game: Activity can be strong, mild, or absent. Some of the night may involve patience, static sounds, and standing around.
A three-hour night with changing locations

The Ghost Hunt Experience is run by the New Orleans Paranormal Society and costs $64 per person. The price covers about three hours, the guide, access to two investigation sites, and the chance to use the supplied equipment.
That price is reasonable if you want to take part in a paranormal investigation rather than simply hear a few ghost stories. A standard New Orleans ghost walk often keeps you on the sidewalk while a guide tells stories. Here, you may spend time in rooms, courtyards, or other private spaces using devices yourself.
The value depends heavily on your expectations. If you enjoy asking questions, trying equipment, and forming your own opinion, the evening offers plenty to do. If you need constant action, dramatic effects, or a guaranteed encounter, $64 may feel high during a quiet night.
The route is flexible. You visit two locations selected from four possible sites, and the order can change. This matters because one place may be active while another is quiet. Guides sometimes spend more time at a site when something seems to be happening, so the schedule is not always divided into neat, equal blocks.
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Checking in at the Hotel Provincial
The listed meeting point is the Hotel Provincial at 1024 Chartres Street. You are asked to meet and check in at the Ice House Bar of the Provincial Hotel 30 minutes before departure.
That early arrival is useful. It gives the guide time to gather the group, explain the plan, and deal with equipment before the investigation begins. Do not treat the bar as a long drinking stop. It is primarily the check-in point, though alcoholic drinks and bottled water can be purchased nearby.
The tour returns to the meeting point at the end. The location is near public transportation, which helps if you are staying outside the French Quarter. The exact movement between sites is not described in detail, so I would plan to stay with the group and avoid scheduling another activity immediately afterward.
The French Quarter starting point at Hands of Fate NOLA

One possible ghost-hunt stop is Hands of Fate NOLA at 521 St. Phillip Street in the French Quarter. This portion is listed as about one hour, though the full evening includes another site and a short break.
The French Quarter gives the experience a fitting setting. Old buildings, narrow streets, courtyards, and layers of New Orleans history provide the atmosphere before any equipment comes out. The point is not only the architecture. The guide may explain what happened in the building, who lived or worked there, and why a site has become part of the paranormal conversation.
This is also where the hands-on format begins to matter. Instead of standing behind a guide, you may be invited to ask questions, hold a device, or spend time in a room while the group watches for responses. One guide may use an SLS camera to look for human-shaped figures, while another device may scan for sound or other changes.
Keep your expectations in check. A device showing a figure or producing a sound does not prove a ghostly presence. The strongest guides, including Jen and Chris, are praised for explaining possible false positives instead of treating every beep as a supernatural event. That skeptical touch improves the experience, even for people who already believe.
Four possible sites, two actual investigations

You will not visit all four locations. Each evening includes two sites, chosen from the available options.
The supplied details identify the French Quarter location and mention the Ice House Bar and Harry’s Corner Bar as possible parts of the evening. Harry’s Corner Bar is a local, cash-only bar with an ATM onsite, and it is available as one of two options for a 15-minute rest and restroom break. It is restricted to people age 21 and older.
The Ice House Bar is also listed as a possible short stop, and it is the place used for check-in. Because the route can vary, you should not assume that every named site will be visited as a full investigation. Ask the guide at the start which two locations are planned.
Past experiences have included sites such as the Andrew Jackson Hotel and Claudia Williams House. These places appear in detailed accounts of specific evenings, but the available route can change. That flexibility is part of the fun, though it also means you should not book this expecting one fixed set of rooms or one guaranteed story.
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How the paranormal equipment changes the evening

The best feature here is participation. You do not simply listen while someone else investigates. The guide explains how the tools work, then gives members of the group a chance to use them.
Equipment described in the experience includes spirit boxes and SLS cameras. The spirit box produces rapidly changing radio sounds, which some people interpret as possible voices. That sound can be intense, and one person found the static uncomfortable enough to develop a headache. If you are sensitive to electronic noise, keep that in mind.
SLS cameras are used to identify human-shaped forms. Several detailed accounts describe people seeing figures on the screen, sometimes appearing to respond to questions or interact with a person in the room. These moments may be compelling, but the interpretation is yours. The guide can explain what the device is showing, yet no instrument can guarantee a paranormal explanation.
The most rewarding approach is to participate without forcing a result. Ask clear questions. Pay attention to what the equipment does before and after you speak. Listen for ordinary explanations. You may come away convinced, entertained, puzzled, or still skeptical. All four outcomes are fair.
What the guides bring to the night

The guide can make or break this experience. The strongest praise goes to Chris, Jen, Cathy, and Robert.
Chris is repeatedly described as warm, funny, patient, and passionate about the work. He has been praised for making sure people participated at a comfortable level, explaining equipment before using it, and adding background about the buildings and spirits associated with them. Families with teenagers especially appreciated his ability to keep the evening engaging.
Jen is praised for her patience and clear explanations. She also takes care to point out when something may be a false reading. Cathy has been singled out for blending spooky stories with equipment demonstrations in a way that kept a family involved.
Robert has been praised for including everyone, explaining the tools, and sharing stories about his own encounters. One couple even booked the activity for an anniversary and found that the more reluctant partner had the stronger experience.
Guides may differ, so the tone can vary from one departure to another. The experience works best when the guide keeps the group moving, introduces everyone clearly, and gives each party a fair turn. One less satisfied group felt overlooked during the evening, which is a useful reminder to speak up if your group has not had a chance to participate.
Why two locations are better than one

Visiting two sites gives you a useful comparison. One place may produce more activity, while the second may be quiet. That contrast helps you see how much the setting, group, equipment, and your own expectations shape the evening.
The first location may take longer if the group gets strong responses. At another site, the guide may move through the setup more quickly. One account describes an active first stop followed by a quieter indoor location, yet still found the second visit worthwhile.
The downside is that you may spend a large part of the night in one area. If you expect a brisk tour with several buildings, this can feel slow. I would think of the activity as an investigation, not a sightseeing circuit. Investigations need time, silence, repeated questions, and attention to small changes.
Breaks, restrooms, and practical comfort

A 15-minute break is available at Harry’s Corner Bar or another listed bar location, with restrooms nearby. Harry’s is cash only, although an ATM is onsite. Alcohol is available for purchase nearby, but it is not included in the $64 price.
Bring water or plan to buy it. Water is not included, and the experience may involve standing outside, moving between locations, or waiting in a courtyard. One account specifically complained about mosquitoes during outdoor waiting, so insect repellent is a sensible addition.
Comfortable shoes are practical even though this is not presented as a long walking tour. Wear clothing suited to the weather. The tour requires good weather and may be canceled if conditions are poor, with a different date or full refund offered.
The tour is not recommended for children under eight. Most people can participate, but mobility equipment is not provided. If you have mobility concerns, call before booking and ask whether the planned route will work for you.
Who will enjoy this most
I would recommend this for:
- Horror and true crime fans
- People curious about paranormal tools
- Families with older children and teenagers
- Couples looking for an unusual evening activity
- Skeptics who enjoy testing claims for themselves
- Anyone who prefers participation over a lecture
Teenagers can enjoy the mystery without needing a separate scary attraction. One family brought a 15-year-old who left feeling thoroughly spooked. The minimum age guidance is eight, but younger children may not enjoy the late timing, waiting, or serious tone of some stories.
This is less suitable for people who dislike static sounds, enclosed rooms, mosquitoes, or uncertain results. It is also a poor choice if you want a polished theatrical show. The guide is there to lead an investigation, not stage a haunted-house performance.
Booking timing and cancellation terms
The experience is often booked about 25 days ahead, so reserve early if your New Orleans dates are fixed. Confirmation arrives within 48 hours, subject to availability.
You can cancel for a full refund up to 24 hours before the start time. Cancellations or changes inside that window are not refunded or accepted. Since the activity depends on good weather and a minimum number of participants, the operator may cancel and offer another date, another experience, or a full refund.
The maximum group size is 13. That is small enough for hands-on turns, though a full group can still feel crowded when everyone gathers around a device or waits outside a room.
Is the Ghost Hunt Experience worth $64?
For the right person, yes. I like that the evening gives you access to equipment and asks you to take part. The guides do more than tell stories, and the two-site structure gives you a chance to compare different places.
The value is weaker if you judge the experience by the number of supernatural events. Activity varies. Some groups report hearing names, seeing figures on SLS cameras, receiving answers through spirit boxes, or playing simple games with apparent responses. Other nights can be quiet, slow, or dominated by static.
That uncertainty is not a flaw in the same way it would be on a museum tour. It is part of paranormal investigation. Still, you should know what you are paying for: guided access, instruction, atmosphere, and a chance to test equipment. You are not paying for proof.
Should you book this New Orleans ghost hunt?
Book it if you want an interactive night with paranormal tools, local stories, and a guide who lets you form your own opinion. Chris, Jen, Cathy, and Robert have each been praised for making the activity personal, and the 4.8 rating with 94 percent recommendation suggests the format works well for most people.
Skip it if you need a fast schedule, dislike electronic static, or want guaranteed scares. Go in ready to ask questions, wait patiently, and treat every result with curiosity rather than certainty. That is the best way to get your $64 worth from this unusual French Quarter evening.
FAQ
Where does the Ghost Hunt Experience meet?
The meeting point is the Hotel Provincial at 1024 Chartres Street, New Orleans, Louisiana 70116. Check-in takes place at the Ice House Bar of the Provincial Hotel.
How early should I arrive?
You should meet and check in 30 minutes before the scheduled departure time.
How long does the experience last?
The Ghost Hunt Experience lasts approximately three hours.
How many locations will the group visit?
Each experience visits two locations selected from four possible ghost-hunt sites.
Is the French Quarter included?
The French Quarter is one possible ghost-hunt location. Hands of Fate NOLA at 521 St. Phillip Street is listed as a possible stop.
Is equipment provided?
Yes. You have the option to use paranormal detection equipment during the experience. Equipment described includes spirit boxes and SLS cameras.
Is alcohol included in the price?
No. Alcoholic drinks are available for purchase nearby but are not included in the $64 ticket.
Are restrooms available?
Yes. Restrooms are available nearby, including during the possible break at Harry’s Corner Bar.
Can children join the experience?
The activity is not recommended for children under eight. Most other participants can take part.
What happens if the tour is canceled because of weather?
If poor weather causes a cancellation, you will be offered a different date or a full refund. The experience also requires a minimum number of participants, and a cancellation for that reason offers the same choices.
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